DEBATE · CLASSIC V2

V2 turn lab

A local match run by the Classic V2 engine. Try every phase, clock, and resource.

Local simulation: A, B, and the referee share this screen. State and resources come from the engine; this is not a network room.

Round 1 / 6Turn 1 / 12
Speaker: Side AListener: Side BSide A · 4 claims · 2 movesSide B · 4 claims · 2 movesStructure claims used · A 0/1 · B 0/1Moves available this turn: 1 of 1Score · A 0 / B 0

Turn cycle

  1. 1ArgumentNextSide A · SpeakerClock: 60s
  2. 2Clarification questionNextSide B · ListenerClock: 15s
  3. 3Clarification answerNextSide A · SpeakerClock: 20s
  4. 4Claim or passNextSide B · ListenerClock: 30s
  5. 5DefenseNextSide A · SpeakerClock: 20s
  6. 6Referee decisionNextNeutral refereeClock: 30s
  7. 7Repair the argumentNextSide A · SpeakerClock: 20s
  8. Turn boundaryThe clock follows the acting role in each phase and can change within a turn. Passing advances the phase; it does not start the other side’s turn.When this turn closes, turn 2 opens with Side B’s argument. Their clock starts when they start that turn.

Current phase · Turn 1

Argument

The match is ready. Start the turn to start its clock.

The match is ready. Start the turn to start its clock.

Acting now: Side A01:00

Actions accepted by Classic V2

Actions confirmed by the engine will appear here.

Match record

Claims and incidents will appear here.